Monday, September 18, 2017

The Very Angry Worm

Animating a Very Angry Worm

This project went much faster compared to the bouncing ball surprisingly. The project went much smoother because of our familiarity with PS and AE; however, we used a different animating technique for the worm. With the bouncing ball we created ball keyframe at the top and bottom at each arch then filled in the space in each arch with extra frames and key frames. We took a different approach when animating the worm.

The Puppet Tool

The puppet tool is much more convenient in terms of effectiveness and ease of use. What the tool does is it creates pins on the layer you want. In each frame you can move them around and simulate motion AKA create an animation. The reason this is so helpful is that you can literally create one group of key frames and copy paste that across the time line and have a very smooth animation. The tool that ties this all together is the "Null Object" (Really weird name and kinda out of context if you ask me but I can let it slide.). This tool is used to make the worm go on a set path. If you were to JUST copy paste the frames then the worm wouldn't go anywhere.

Overall Experience

This project made me realize something about animation. Its a lot more simple and easy then I once thought. I believed that in each animation every person who animated it was an amazing artist that is capable of doing anything with characters, this is still true but not to the degree I thought. My experiences with this project were pretty mixed since I had some trouble with creating the initial cycle but the rest was fine.

 

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